Stil

CLOCKWORLD is a game focusing on moral-based decision-making within a narrative context. A qualitative and emotional story was important for us.

Strong stuff: We are dealing with themes like homophobia, gender segregation, abuse of power, the divide between rich and poor, etc. – always with attendance of some black humor.

The player is leaded down the garden path. We have designed a plot that establishes expectations in one players mind and then shatters them again and again. To decide freely leads to a better result.

Story

CLOCKWORLD is a world made of a clockwork broken into thousands of pieces many years ago.

Since then, horrible natural disasters are occuring in a cyclus of hundred years and reducing the populace of the world isles, where several subcultures have found place.

Although these cultures had no communication to one another, they had a common understanding of the occurences: The Gods in the worlds core have abandoned them.

Aro - the protagonist - just wants to solve the mystery of his grandfathers murder, but the secrets of the world dragging him more and more away. He's followed by an uncanny presence.

The World


Press

We are working on a press kit. If it is urgent please contact us directly.

contact@storyyellergames.de